HOME | KILLER PERKS | SURVIVOR PERKS | KILLERS | SURVIVOR |
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Icon | Name | Description | Tier | Rate |
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Black Incense |
A dark paste made of sharp osseous shavings.The inhaling of its foul fumes sharpens the mind's eye.
| A |
4.48 | |
Ashen Apple |
A peeled apple rolled into sanctified ashes.Eating such a fruit warded off the malignantly envious spirits of the deceased.
| A |
4.41 | |
Iridescent Seal |
A translucent cylindrical seal moulded from The Fog itself with the effigy of The Plague.Its surface is warm and pulsates with The Entity's power.
| A |
4.4 |
Mapname | Image | Gauge |
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Blood Lodge |
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Rotten Fields |
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Dead Dawg Saloon |
Icon | Name | Description | Killer | Tier | Rate |
---|---|---|---|---|---|
You induce mental suffering by crushing any hope of escape. Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds.
"Nobody escapes us." - Pinhead | Cenobite | S |
4.55 | ||
A Hex that toys with a victim's suffering. If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. | Cenobite | S |
4.51 | ||
Their courage fades in the face of their undeniable mortality.
"She plays with us and revels in our pain." | Nurse | A |
4.48 | ||
A deep bond with The Entity unlocks potential in one's Aura-reading ability.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." - Drayton Sawyer | Cannibal | A |
4.46 | ||
You reveal the true power of the Totems, hidden within their remains.
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled. "Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." - A Guide to Art & Process (1961) | Artist | A |
4.44 | ||
Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." - (The Tablet of Adiris, 3.7) | Plague | A |
4.42 | ||
Overwhelming pain reverberates outwards.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance. Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
"The pain spills beyond flesh/darkness staining the horizon." - Girl in the Shadow by Carmina Mora | Artist | A |
4.37 | ||
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
"Smartasses get killed. We always see to that." - The Legion | Legion | A |
4.36 | ||
A Hex which maintains the vile powers that flow throughout the Trial. The Auras of Survivors within 2/3/4 metres of any Dull Totem are revealed to you.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. | Blight | A |
4.33 | ||
Meticulous in your approach, terrifying in your application.
Whenever you are not in a Chase with a Survivor, the following effect applies:
"It's time for your treatment!" - Herman Carter, The Doctor | Doctor | A |
4.31 | ||
You know how to brutalise one member of a team to cause a panic. Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious Status Effect for 20/25/30 seconds. | Nemesis | A |
4.3 | ||
A Hex that gains the favour of The Entity when blood is spilt.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." - Journal of Talbot Grimes | Blight | A |
4.3 | ||
Each time you hook a Survivor other than your Obsession, you gain 1 Token:
You can only be obsessed with one Survivor at a time. "This isn't a man..." - Dr Sam Loomis | Shape | A |
4.3 | ||
A deep bond with The Entity unlocks great strength.
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:
| Clown | A |
4.3 | ||
The cries of the unfaithful make your heart leap. Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds. | Plague | A |
4.29 | ||
The machinations of the weak and craven draw your ire. Your anger forces Survivors to reveal themselves. Performing the Damage Generator Action on a Generator triggers Nowhere to Hide:
"Out with you, cowards! Show yourselves!" - Tarhos Kovács | Knight | A |
4.27 | ||
You form a psychic connection with The Entity and alter the rules of the Trial.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
| Onryo | A |
4.26 | ||
Terror takes many forms and whispers devastating lies in its victims' ears.
Performing the Damage Generator Action on a Generator applies Unforeseen for 22/26/30 seconds:
| Unknown | A |
4.25 | ||
A Hex that lashes out upon its destruction. Those who cross you will be punished.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "Bloody fool, you pulled the trigger on yourself." - Caleb Quinn | Deathslinger | A |
4.24 | ||
Your psychic abilities influence technology in devastating ways. After performing the Damage Generator Action on a Generator, Call of Brine activates for 60 seconds.
| Onryo | A |
4.22 | ||
You have been designed to track down and eliminate targets.
Lethal Pursuer benefits from its own effect. "...it knows what it wants and won't stop till it gets it." - Carlos Oliveira | Nemesis | A |
4.22 | ||
A Hex that affects the Generator Repair progress of all Survivors.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "A curse is upon you. It will cause your ruin." | Hag | A |
4.19 | ||
You are not going to let just anyone into the VIP room. For each Survivor you hook for the first time, No Way Out gains 1 Token.
"That sound when you bleed... let me hear it again." - Ji-Woon Hak | Trickster | A |
4.17 | ||
Your horrible trauma is felt by everyone.
Merciless Storm can only trigger once per Generator per Trial. | Onryo | A |
4.14 | ||
Whenever a Generator is repaired to 70 %, you benefit from the following effects:
Tinkerer can only trigger once per Generator per Trial. "The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." - Notebook | Hillbilly | A |
4.13 | ||
After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.
Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets. | Clown | A |
4.1 | ||
You are a brilliant tactician who prepares for every eventuality.
Once the Exit Gates are powered, Terminus activates:
| Mastermind | A |
4.04 | ||
The agony of one is inflicted onto others.
Blood Echo has a cool-down of 80/70/60 seconds. "Attack an enemy with precision and their allies will feel it." - Renjiro's Doctrine 6:3 | Oni | A |
4.01 | ||
Each time you chase your Obsession and let them escape, Play with Your Food receives 1 Token, up to a maximum of 3 Tokens:
Play with Your Food has a cool-down of 10 seconds on Token-accumulation. "You've fooled them, haven't you Michael? But not me." - Dr Sam Loomis | Shape | A |
4 | ||
Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity. Any Survivor performing a Rush Vault action within 48 metres of your location has their Aura revealed to you for 6 seconds. I'm All Ears can only be triggered once every 60/50/40 seconds. | Ghost Face | A |
4 | ||
Unlocks potential in your Aura-reading ability. The Auras of regressing Generators are highlighted in white.
Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres. | Pig | B |
3.97 | ||
Your dark designs and shrewd composure rouse The Entity. After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.
Thrilling Tremors has a cool-down of 100/80/60 seconds. | Ghost Face | B |
3.96 | ||
Life has been difficult for you, so you will make it difficult for others.
Performing the Damage Generator Action on a Generator activates Oppression:
Oppression has a cool-down of 120/100/80 seconds. "Damn them as they would damn us." - Charlotte Deshayes | Twins | B |
3.96 | ||
Unlocks potential in your Aura-reading ability:
| All | B |
3.96 | ||
You have a rudimentary understanding of The Entity's voice.
"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." - Unknown, Notebook | All | B |
3.92 | ||
A Hex that ensures those lesser than you are properly herded.
Whenever a Survivor performs a Rush Vault action, Hex: Crowd Control triggers its effect:
"You have no control. People like you never did." - Ji-Woon Hak | Trickster | B |
3.92 | ||
Your eerie presence charges the air and interferes with technology.
Whenever you put a Survivor into the Dying State with a Basic Attack, all Generators within 32 metres of your location instantly explode and start regressing.
| Demogorgon | B |
3.91 | ||
You are resilient to pain.
Enduring has no effect while carrying a Survivor. "He stops at nothing." | Hillbilly | B |
3.91 | ||
Your great strength allows you to shred through your prey's defences.
"It is more than muscles. A dark power motivates the beast." | Trapper | B |
3.9 | ||
Each obstacle you break magnifies the wrath of The Entity.
After performing the Break Action on dropped Pallets4/3/2 times, Spirit Fury activates:
"Fury is her blood." | Spirit | B |
3.9 | ||
A Hex that hinders the Survivors' Aura-reading abilities.
The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the following effect:
"She touched your skin, you bear the witch's mark!" | Hag | B |
3.9 | ||
Whenever you are carrying a Survivor, Mad Grit activates:
"There's no getting out of this now. We're too good at it." - The Legion | Legion | B |
3.89 | ||
This description is based on the changes featured in the upcoming Patch: 7.7.0
When they spot you, they know the end is near.
Whenever you open a Locker, Ultimate Weapon activates for 15 seconds:
"I can't lie to you about your chances, but... you have my sympathies." - Ash | Xenomorph | B |
3.89 | ||
Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 2/3/4 Tokens:
You can only be obsessed with one Survivor at a time. "You don't remember? You must. You're my number one, and you'll never wake up again." - Freddy Krueger | Nightmare | B |
3.88 | ||
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
"Now why don't you just fucking die?" - Freddy Krueger | Nightmare | B |
3.88 | ||
Each time a Generator is completed, the following effects apply:
Once the Exit Gates are powered, the following effects apply:
You can only be obsessed with one Survivor at a time. | Spirit | B |
3.84 | ||
As soon as one Exit Gate is opened, Blood Warden activates.
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 30/40/60 seconds. | Nightmare | B |
3.83 | ||
You make an example of one of your victims, forcing their allies to become awed by your power.
Once you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:
Hex: Face the Darkness deactivates when the Cursed Survivor either enters the Dying State or becomes Healthy, extinguishing its Totem. Hex: Face the Darkness is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem. "I shall make an example of one. These mewling worms will never know peace." - Tarhos Kovács | Knight | B |
3.82 | ||
A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. Each time a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope receives 1 Token, up to a maximum of 5 Tokens:
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows." | Hag | B |
3.81 | ||
You are acutely sensitive to the breathing of your prey.
"If you do not stop and catch your breath... she will." | Nurse | B |
3.81 | ||
The display of your Powers creates a whirlwind of panic that spreads throughout the land.
Whenever the Obsession loses a Health State by any means and thus enters the Injured State, Dark Devotion activates:
The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes. You can only be obsessed with one Survivor at a time. "And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." - (The Tablet of Adiris, 48.9) | Plague | B |
3.79 | ||
You are fuelled by your hate for progress.
Performing the Damage Generator Action on a Generator applies Overcharge:
| Doctor | B |
3.78 | ||
You have a keen vision in the darkness of the night.
"Shining in the darkest dark, his eyes pierce the night and sting your soul." | Wraith | B |
3.78 | ||
Whenever you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:
Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.
You can only be obsessed with one Survivor at a time. "Death has come to your little town, Sheriff." - Dr Sam Loomis | Shape | B |
3.77 | ||
Your distressing presence drains and weakens your prey.
All Survivors repairing a Generator suffer from the following afflictions:
| Demogorgon | B |
3.77 | ||
A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your Totems. For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. | All | B |
3.76 | ||
You guide your victims along a path of pain and punishment.
Performing the Damage Generator Action on a Generator activates Trail of Torment:
Trail of Torment has a cool-down of 80/70/60 seconds. | Executioner | B |
3.76 | ||
After hooking a Survivor, Dead Man's Switch activates for the next 20/25/30 seconds:
"I've seen the look on a man's face when he realises he's going to die." - Caleb Quinn | Deathslinger | B |
3.75 | ||
A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention.
Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "That song, it drives me crazy!" | Huntress | B |
3.71 | ||
Your prey is terrified by your relentless pursuit.
After hooking a Survivor, THWACK! activates:
"All those who stood in her path feared her mighty THWACK!" - Sonhadores Sombrios, Issue #3 | Skull Merchant | B |
3.7 | ||
You seek retribution on those who have wronged you.
You can only be obsessed with one Survivor at a time. "Only a fool would spit in a demon's face and declare victory." - Renjiro's Doctrine 4:9 | Oni | B |
3.69 | ||
As the end nears, you go in for the kill. Each time a Generator is completed, Coup de Grâce grows in power.
Consume 1 Token to increase the distance of your next Lunge Attack by 40/50/60 %. | Twins | B |
3.69 | ||
Unlike other beasts of The Fog, you have adapted to light.
"These monsters... they adapt! They emerge with strange new abilities." - Vigo, Vigo's Journal | Hillbilly | B |
3.69 | ||
Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable. Upon gaining the Bloodlust Status Effect, Beast of Prey activates:
Beast of Prey grants 30/40/50 % bonus Bloodpoints for actions in the Hunter Category. | Huntress | B |
3.67 | ||
You get excited in anticipation of hooking your prey.
When carrying a Survivor, you benefit from the following effects:
| Trapper | B |
3.67 | ||
Two trapped Hex Totems will spawn in the Trial Grounds.
"Her home become profane." | Spirit | B |
3.63 | ||
Everything turns to dust. It is as inescapable as the coming of the night. 3 seconds after injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:
"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." - Otto Stamper | Dredge | B |
3.63 | ||
The trauma caused by your brutal attacks makes crying for help painfully difficult.
Putting a Survivor into the Dying State with your Basic Attack blocks their Aura from being revealed to any Survivor, who is farther than 32/24/16 metres away from them. For the next 15 seconds, the following effects apply to the dying Survivor:
"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." - Nubbins Sawyer | Cannibal | B |
3.62 | ||
Your presence alone instils great fear.
Survivors repairing or healing within your Terror Radius suffer from the following effects:
"Its presence befalls us." | Trapper | B |
3.61 | ||
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it:
Hex: No One Escapes Death remains inactive if no Dull Totems are available. Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds. All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back." | All | B |
3.59 | ||
Your act of servitude to The Entity has not gone unnoticed.
Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:
| Artist | B |
3.56 | ||
Your unmatched showmanship dazzles all. When carrying a Survivor, Starstruck activates:
After hooking or dropping the carried Survivor, Starstruck deactivates:
Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried. "Enjoy this moment, few get so close." - Ji-Woon Hak | Trickster | B |
3.5 | ||
Whenever a Survivor is rescued from a Hook, while you are farther than 32 metres away, Make Your Choice activates:
Make Your Choice has a cooldown of 40/50/60 seconds. "You'd be surprised what tools can save a life." - Amanda Young | Pig | B |
3.44 | ||
You have learnt the emotional weaknesses of the organics, and how to exploit them.
Forced Hesitation has a cool-down of 40/35/30 seconds. "THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" - HUX-A7-13 | Singularity | B |
3.4 | ||
Being somewhere between man and machine has its upsides.
Whenever you are within 12 metres of a completed Generator, you are granted a +5 % Haste Status Effect.
| Good Guy | B |
3.4 | ||
Your powerful grasp on Survivors causes escapes to be nearly impossible.
Whenever you are carrying a Survivor, the following effects apply:
| All | B |
3.33 | ||
Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.
When a Survivor performs a Rush Vault action within 8 metres of you, Superior Anatomy activates:
Superior Anatomy has a cool-down of 30 seconds. | Mastermind | B |
3.33 | ||
First you pick your prey, then you pick it apart.
While you are chasing your Obsession, Game Afoot activates its secondary effect:
You can only be obsessed with one Survivor at a time. "This one might actually be a challenge..." - Sonhadores Sombrios, Issue #3 | Skull Merchant | B |
3.33 | ||
You are so stealthy, sometimes it seems like you appear out of nowhere.
Whenever you hook a Survivor, Alien Instinct activates:
| Xenomorph | B |
3.33 | ||
You will kill anyone who gets between you and your target.
When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession:
"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" - Chucky | Good Guy | B |
3.33 | ||
Unlocks potential in your Aura-reading ability:
| All | B |
3.32 | ||
Your vicious Basic Attacks make Survivors drop their Items on impact.
"Sally, I hear something. Stop! Stop!" - Franklin Hardesty | Cannibal | B |
3.29 | ||
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.
Performing the Damage Generator Action on a Generator applies Eruption:
"It can use weapons?" - Jill Valentine | Nemesis | B |
3.28 | ||
You lurk in the shadows, eliminating your victims one by one.
Each time you hook your Obsession, you benefit from the following effects for 14/16/18 seconds:
Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession. You can only be obsessed with one Survivor at a time. "You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." - The Ghost Face | Ghost Face | B |
3.24 | ||
Performing the Damage Generator Action on a Generator activates Dragon's Grip for the next 30 seconds:
Dragon's Grip has a cool-down of 120/100/80 seconds. "Such potential in this compound... even the slightest trace causes unnatural effects." - Journal of Talbot Grimes | Blight | B |
3.2 | ||
Like a hunting scent hound, you smell traces of blood at a great distance.
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow." | Wraith | B |
3.18 | ||
Iron Maiden increases your Locker Search speed by 30/40/50 %.
Survivors who exit a Locker suffer from the following afflictions:
| Legion | B |
3.18 | ||
You have got an ear for well-oiled gears.
After a Survivor loses a Health State, Gearhead activates for 30 seconds:
"Sometimes a man's best work is what puts him in the grave." - The Prison Warden | Deathslinger | B |
3.15 | ||
Unlocks potential in your Aura-reading ability. You are mentally alert and aware of key points on the battlefield. | Oni | B |
3.13 | ||
Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.
"No excuses, no equivocations... No crying." - Amanda Young | Pig | B |
3.09 | ||
Around you, the limits of human life become readily apparent.
"THE ORGANIC BODY IS SO LIMITED!" - HUX-A7-13 | Singularity | B |
3 | ||
Free from your shackles, you are born anew and prepared to eliminate your creators.
Performing the Damage Generator Action on a Generator activates Machine Learning:
Damaging another Generator while one is already compromised transfers the state to the most recently damaged Generator. "YOU WILL HOLD NO DOMINION OVER ME!" - HUX-A7-13 | Singularity | B |
3 | ||
You move with a speed and fury that makes blood run cold.
"Catch it, put it in the airlock, get rid of it." - Dallas | Xenomorph | B |
3 | ||
A Hex that teaches those who mess with you a lesson.
Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:
"From now on, no more Mr Good Guy." - Chucky | Good Guy | B |
3 | ||
Your acute tracking ability allows you to hone in on disturbances left by running Survivors.
"Never stop moving and hope you're always two steps ahead of the beast." - Unknown, Notebook | Wraith | C |
2.92 | ||
Your ties to the otherworldly manifest when your prey attempts to get away.
Whenever a Generator is completed, Cruel Limits activates:
| Demogorgon | C |
2.9 | ||
Those who stand in the way of duty will suffer harsh judgement. Survivors who take a Protection Hit suffer from the Broken Status Effect for the next 60/70/80 seconds. | Executioner | C |
2.88 | ||
Allows the Crows found in the environment to directly communicate with you.
Spies from the Shadows has a cool-down of 5 seconds between alerts. "In the shadows they torment, scarring our minds with each scream." | All | C |
2.84 | ||
Just knowing you are near is enough to disturb your victims.
Survivors within your Terror Radius suffer from inefficiency:
| Doctor | C |
2.76 | ||
Your genes have been altered to heighten your senses in intense situations.
| Mastermind | C |
2.75 | ||
Your horrifying emanation strikes at a supernaturally long distance.
| All | C |
2.73 | ||
In your presence, places once thought to be safe are perhaps the most dangerous.
Darkness Revealed has a cool-down of 30 seconds. | Dredge | C |
2.67 | ||
To capture your prey, you must first extinguish their hope.
"Nothing is permanent here. Nothing except our endless perdition." - Unknown, Notebook | All | C |
2.67 | ||
Unlocks potential in your Aura-reading ability.
Whenever you are farther than 24 metres from the Basement while a Survivor enters it, Territorial Imperative activates:
Territorial Imperative has a cool-down of 45 seconds. "We're not safe anywhere..." | Huntress | C |
2.65 | ||
You protect what little you have and are perceptive to those rummaging through your stockpiles. Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:
Hoarder spawns 2 additional Chests in the Trial. | Twins | C |
2.57 | ||
You show no mercy, especially to those foolish enough to resist.
Hubris has a cool-down of 20 seconds. "You have made a grave mistake, standing in opposition to me this day." - Tarhos Kovács | Knight | C |
2.5 | ||
You recuperate faster from missed attacks made with your main weapon.
| All | C |
2.32 | ||
Unlocks the stealth ability.
| All | C |
2.26 | ||
You are the bringer of sweet pain.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
Important Notice:
This Perk was accidentally partially restored to its pre-6.1.0 version.
As a result of this, the current coded values of the Action Speed penalty are actually the old 7/8/9 %, rather than the intended 10/13/16 % the Perk had since 6.1.0, and is unfortunately not merely a typo of the description. However, it is not a shadow-nerf of the Perk and is officially acknowledged as a known issue in the Patch Notes for 7.6.0. It will be fixed in a future Patch. "We will tear your soul apart." - Pinhead | Cenobite | D |
2.06 | ||
Unlocks potential in your Aura-reading ability.
"Still attached to the fragments of her past life, she is drawn to those in need of help." | Nurse | D |
2 | ||
Those whose lives are intertwined in darkness are destined to suffer together.
Whenever a Survivor heals another Survivor for the equivalent of 1 Health State at least 32 metres away from you, Deathbound activates:
| Executioner | D |
1.76 | ||
Even those without a fear of clowns know to be terrified of you.
For all Survivors within your Terror Radius, the following effects apply:
| Clown | D |
1.75 | ||
Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.
The Basement Hooks possess the following benefits:
"Then you will know that there is no escape. When hanging in the depths, you face the dark one." | All | D |
1.74 | ||
The Land of the Shadows subsumes all. Healing only delays the inevitable.
"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." - Otto Stamper | Dredge | D |
1.67 | ||
You know where to hit to make them bleed.
| All | D |
1.64 | ||
Like in business, you profit most when those around you suffer most.
Each time you hook a Survivor, Leverage activates and gains 1 Token, up to a maximum of 10 Tokens:
"The best way to raise profit is to cut expenditures. Cut everything!" - Adriana Imai | Skull Merchant | D |
1.57 | ||
Hope is the delusion that keeps its victims alive.
Whenever a Survivor fails a Skill Check while repairing or healing, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
"Erratic behavior in machinery could be related to [REDACTED], further testing required." - OSS Report, 12/02/1943 | Unknown | F |
1 | ||
Pain lingers in the air, an alluring aroma that excites the impulses.
When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:
| Unknown | F |
1 |